Here's What You Should Learn Define the differences between habits and addictions. Define some similarities between habits and addictions. Draw some evidentiary conclusions about habits and addiction with concerns to...
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Here's What You Should Learn Demonstrate the Theory of Proximity Show the iterative process of a design project Theory of Proximity The Theory of Proximity is the relationship one makes...
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Here's What You Should Learn Designers should be customer-centric first and last Continually look to reinvent how you approach design projects Have a Rapid Process Of Iteration - Observe, Reflect,...
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Here's What You Should Learn Design plays a critical role in user decision making Successful design has some guidelines to follow: Balance, Alignment, Proximity, Repetition, and Contrast Design should be...
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